PortalSystem

Платно PortalSystem 1.0.7

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  • PortalSystem
  1. Fast travel that stays balanced for any Rust server.
  2. PortalSystem adds placeable, name-linked portals that teleport players between a matching pair — while giving you full admin control over cooldowns, limits, costs, and sharing.
  3. And yes: Map/Monument Portals are included too, so you can create fixed portals for hubs, events, monuments, arenas, and custom locations — perfect for building a real server travel network.
  4. Perfect for: PvE, RPG/RP, Hub servers, Vanilla+, and PvP servers that want fast travel without abuse.
  • ✨ Features
  • Portal Pair System (name linking): Portals link by name — only 2 portals can share the same name (A ↔ B). Use one to teleport to the other.
  • Player Portals (placeable item): Portals are placed from an item (configurable name + skin).
  • Includes anti-stack to prevent stacking/abuse.
  • Map / Monument Portals: Admins can place fixed portals on monuments / locations using /portal commands (great for hubs & travel routes).
  • Portal UI Menu: Clean UI to manage portal settings in-game (distance-limited to prevent remote abuse).
  • Sharing Modes: Set portals as Everyone / Only Me / My Team.
  • Optional clan logic (treat clanmates/allies as team) if enabled.
  • Access Mode: Set a portal to Entry / Exit / Both.
  • Teleport Cooldowns: Global cooldown + VIP overrides (permission → cooldown seconds).
  • Portal Limits: Default portal limit per player + optional permission limits (portalsystem.limit.X).
  • (Limit 0 = unlimited.)
  • Entry Costs (optional): Charge players to use portals via:
  1. Items
  2. Economics
  3. ServerRewards
  4. Includes a bypass permission for free entry.
  • Pickup System: Pickup with hammer right-click hold (configurable) with optional durability/HP behavior.
  • Portal Visual Options: Optional name text above portals + optional map marker support + optional placement indicator.
  • Loot Integration (optional): Add portal items to loot containers with configurable chances.

  • Map Portals (Custom Maps)
  • PortalSystem supports map-placed portals for custom maps, hubs, monuments, arenas, and event areas.
  • How to use
  • 1. Enable it in config:
  • [Custom Maps] Enable map-placed portals from prefabs = true
  • 2. Place prefab "Halloweenportalexit" on your map and set its Name to: portalsystem.<portal name>
  • (Prefix is configurable via [Custom Maps] Prefab name prefix (e.g. portalsystem.) — default: portalsystem.)
  • 3. ✅ 2 portals with the same name will link (A ↔ B).
  • ⚠️ Important:
  • Make sure you don’t break the prefab, and don’t add these portals as part of other prefabs.
    PortalSystem8.PNG

  • 💬 Commands
  • Player

    /buyportal → Buy a portal (if enabled; Economics/ServerRewards).

    /giveportal [amount] → Give yourself portal items.

    /giveportal <player> [amount] → Give portal items to another player.
    (Also available as console: giveportal <player> [amount].)

    Admin

    /spawnportal → Spawns a portal at your look position and opens its UI.

    /portal add <name> → Add a Map/Monument Portal where you’re looking.

    /portal remove → Remove the portal you’re looking at (monument).

    /portal reset → Remove all portals on the current monument.

    /portal edit → Edit the portal you’re looking at.

    /portal list → List monument portals on the current monument.
    /portal list all → List all monument portals (grouped by monument) in console.

  • 🔐 Permissions
  • portalsystem.use → Use portals (teleport)

    portalsystem.place → Place portals

    portalsystem.give → Use /giveportal

    portalsystem.spawn → Use /spawnportal

    portalsystem.admin → Access /portal map/monument portal management

    portalsystem.buy → Required for /buyportal (when enabled)

    portalsystem.free → Free /buyportal purchase (bypass buy cost)

    portalsystem.freeuse → Bypass entry cost when using portals (configurable)

    portalsystem.limit.X → Extra portal limits via permission (example: portalsystem.limit.6)

    VIP cooldown perms → whatever you define in the VIP cooldown override list

  • 🎯 Why Choose PortalSystem?
  1. Because fast travel should be useful for players and controllable for admins.
  2. PortalSystem gives you a clean paired portal system, plus Map/Monument Portals for hubs and events all while keeping things fair with cooldowns, limits, costs, and sharing rules.
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Meowhuh
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