Custom Generation (FCustomGeneration)

Платно Custom Generation (FCustomGeneration) 1.0.6

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{
"Shallow Water Settings : Настройки мелководья": {
"Use shallow water? : Использовать мелководье?": true,
"Beach depth : Глубина пляжа": 0.7,
"Depth limit : Диапазон глубин для обработки)": 15.0,
"Edge smooth radius : Радиус сглаживания кромки (клетки)": 12,
"Lerp power : Сила интерполяции (мягкость)": 1.0,
"Max rise : Максимальный подъём над целью": 0.05
},
"Server Browser Map Name : Название карты в списке серверов": "Generated Map",
"Black list prefabs (contains name) : Чёрный список префабов (по совпадению)": [
"assets/bundled/prefabs/autospawn/decor/cliff_jutting_arctic/cliff_jutting_d.prefab",
"v3_ice_sheets",
"shore_ice",
"rock_formation",
"coastal_rock"
],
"Generation Settings : Настройки генерации": {
"Use WorldConfig? : Использовать WorldConfig?": true,
"WorldConfig": {
"JsonString": "",
"PercentageTier0": 0.3,
"PercentageTier1": 0.3,
"PercentageTier2": 0.4,
"PercentageBiomeArid": 0.1,
"PercentageBiomeTemperate": 0.3,
"PercentageBiomeTundra": 0.3,
"PercentageBiomeArctic": 0.4,
"PercentageBiomeJungle": 0.0,
"MainRoads": true,
"SideRoads": true,
"Trails": true,
"Rivers": false,
"Powerlines": false,
"AboveGroundRails": true,
"BelowGroundRails": true,
"UnderwaterLabs": true,
"PrefabBlacklist": [],
"PrefabWhitelist": []
},
"Remove grass on map? : Удалить траву с карты?": true,
"Monuments priority : Приоритет монументов": [
"Assets/bundled/Prefabs/autospawn/monument/medium/Compound.prefab",
"assets/bundled/Prefabs/autospawn/monument/fishing_village/fishing_village_b.prefab"
],
"Generation components settings : Настройки компонентов генерации": [
{
"Name : Название": "Arctic Bases",
"Enabled? : Включен?": true,
"Apply values? : Применять значения?": false,
"Values : Значения (поля/свойства)": {
"Filter": {
"SplatType": "-1",
"BiomeType": "Arctic",
"TopologyAny": "-1",
"TopologyAll": "Mainland",
"TopologyNot": "Ocean, Oceanside, Monument, Road, Roadside, Swamp, River, Riverside, Lake, Lakeside, Offshore, Rail, Railside, Building, Mountain"
},
"ResourceFolder": "monument/arctic_bases",
"TargetCount": 1,
"MinDistanceSameType": 250,
"MinDistanceDifferentType": 50,
"MinWorldSize": 0,
"DistanceSameType": "Max",
"DistanceDifferentType": "Any"
}
},
{
"Name : Название": "Arid Rock Formations",
"Enabled? : Включен?": true,
"Apply values? : Применять значения?": false,
"Values : Значения (поля/свойства)": {
"Filter": {
"SplatType": "77",
"BiomeType": "Arid",
"TopologyAny": "Field, Mountain, Hilltop",
"TopologyAll": "0",
"TopologyNot": "Beachside, Beach, Forest, Forestside, Ocean, Oceanside, Decor, Monument, Road, Roadside, Swamp, River, Riverside, Lake, Lakeside, Rail, Railside, Building"
},
"ResourceFolder": "decor/v3_arid_rock_formations",
"Cluster": {
"Octaves": 3,
"Frequency": 1.0,
"Amplitude": 4.5,
"Offset": 0.0
},
"ObjectDensity": 2000.0,
"AnchorMode": "MinimizeError",
"FilterMode": "-1"
}
},
{
"Name : Название": "Biome Map",
"Enabled? : Включен?": true
},
{
"Name : Название": "Canyons",
"Enabled? : Включен?": true,
"Apply values? : Применять значения?": false,
"Values : Значения (поля/свойства)": {
"Filter": {
"SplatType": "-1",
"BiomeType": "Arid, Temperate, Tundra, Jungle",
"TopologyAny": "-1",
"TopologyAll": "0",
"TopologyNot": "Beachside, Beach, Ocean, Oceanside, Road, Roadside, River, Riverside, Lake, Lakeside, Rail, Railside"
},
"ResourceFolder": "unique_environment/canyon",
"TargetCount": 2,
"MinDistanceSameType": 300,
"MinDistanceDifferentType": 200,
"MinWorldSize": 4000,
"DistanceSameType": "Max",
"DistanceDifferentType": "Any"
}
},
{
"Name : Название": "Caves",
"Enabled? : Включен?": true,
"Apply values? : Применять значения?": true,
"Values : Значения (поля/свойства)": {
"Filter": {
"SplatType": "-1",
"BiomeType": "-1",
"TopologyAny": "Field, Cliff, Beachside, Forest, Forestside",
"TopologyAll": "0",
"TopologyNot": "Cliff, Summit, Monument, Road, Roadside, Swamp, River, Riverside, Rail, Railside"
},
"ResourceFolder": "monument/cave",
"TargetCount": 10,
"MinDistanceSameType": 250,
"MinDistanceDifferentType": 0,
"MinWorldSize": 0,
"DistanceSameType": "Any",
"DistanceDifferentType": "Any"
}
},
{
"Name : Название": "Cliff Topology",
"Enabled? : Включен?": true,
"Apply values? : Применять значения?": false,
"Values : Значения (поля/свойства)": {
"KeepExisting": false
}
},
{
"Name : Название": "Cliffs Hills",
"Enabled? : Включен?": true,
"Apply values? : Применять значения?": false,
"Values : Значения (поля/свойства)": {
"Filter": {
"SplatType": "-1",
"BiomeType": "-1",
"TopologyAny": "Cliff",
"TopologyAll": "0",
"TopologyNot": "Beach, Ocean, Decor, Monument, Road, Swamp, River, Lake, Offshore, Rail, Building"
},
"ResourceFolder": "decor/cliff_hills",
"ObjectDistance": 3.0,
"ObjectDithering": 0.0,
"AnchorMode": "MaximizeHeight",
"FilterMode": "PivotPoint"
}
},
...
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